Head Guard

Tier 1 - Leader

A seasoned guard with a mace, a whistle, and a bellowing voice.

Motives & Tactics:

Arrest
close gates
pin down
seek glory

Stats

Difficulty: 15

Thresholds: 7/13

HP: 7

Stress: 3

Attack Modifier: +4

Standard Attack: Mace

Range: Melee, Damage: 1d10+4 phy

Experience

  • Commander (+2)
  • Local Knowledge (+2)

Features

  • On My Signal
    Countdown (5). When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.
  • Momentum
    When the Head Guard makes a successful attack against a PC, you gain a Fear.

Fear Features

  • Rally Guards
    Spend 2 Fear to spotlight the Head Guard and up to 2d4 allies within Far range.