Pirate Captain

Tier 1 - Leader

A charismatic sea dog with an impressive hat, eager to raid and plunder.

Motives & Tactics:

Command
make 'em walk the plank
plunder
raid

Stats

Difficulty: 14

Thresholds: 7/14

HP: 7

Stress: 5

Attack Modifier: +4

Standard Attack: Cutlass

Range: Melee, Damage: 1d12+2 phy

Experience

  • Commander (+2)
  • Sailor (+3)

Features

  • Swashbuckler
    When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.
  • Reinforcements
    Once per scene, mark a Stress to summon a Pirate Raiders Horde, which appears at Far range.
  • Momentum
    When the Captain makes a successful attack against a PC, you gain a Fear.

Fear Features

  • No Quarter
    Spend a Fear to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks 1d4+1 Stress. On a success, they must mark a Stress.