Red Ooze

Tier 1 - Skulk

A moving mound of translucent flaming red slime.

Motives & Tactics:

Camouflage
consume and multiply
ignite
start fires

Stats

Difficulty: 10

Thresholds: 6/11

HP: 5

Stress: 3

Attack Modifier: +1

Standard Attack: Ooze Appendage

Range: Melee, Damage: 1d8+3 mag

Experience

  • Camouflage (+3)

Features

  • Ignite
    Make an attack against a target within Very Close range. On a success, the target takes 1d8 magic damage and is Ignited until they're extinguished with a successful Finesse Roll (14). While Ignited, the target takes 1d4 magic damage when they make an action roll.
  • Creeping Fire
    The Ooze can only move within Very Close range as their normal movement. They light any flammable object they touch on fire.

Fear Features

  • Split
    When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Red Oozes (with no marked HP or Stress). Immediately spotlight both of them.