A steep, rocky cliff side tall enough to make traversal dangerous.
12
Previous climbers left behind large metal rods that climbers can use to aid their ascent. If a PC using the pitons fails an action roll to climb, they can mark a Stress instead of ticking the countdown up.
Climbing up the cliff side uses a Progress Countdown (12). It ticks down according to the following criteria when the PCs make an action roll to climb: • Critical Success: Tick down 3 • Success with Hope: Tick down 2 • Success with Fear: Tick down 1 • Failure with Hope: No advancement • Failure with Fear: Tick up 1 When the countdown triggers, the party has made it to the top of the cliff.
Spend a Fear to have a PC’s handhold fail, plummeting them toward the ground. If they aren’t saved on the next action, they hit the ground and tick up the countdown by 2. The PC takes 1d12 physical damage if the countdown is between 8 and 12, 2d12 between 4 and 7, and 3d12 at 3 or lower.