Outpost Town

Tier 1 - Social

A small town on the outskirts of a nation or region, close to a dungeon, tombs, or other adventuring destinations.


Impulses

Drive the desperate to certain doom
profit off of ragged hope

Difficulty

12

Environment Features

Society of the Broken Compass

passive

An adventuring society maintains a chapterhouse here, where heroes trade boasts and rumors, drink to their imagined successes, and scheme to undermine their rivals.

Feature Questions:
  • • What boasts do the adventurers here make, and which do you think are true?

Rumors Abound

passive

Gossip is the fastest-traveling currency in the realm. A PC can inquire about major events by making a Presence Roll. What they learn depends on the outcome of their roll, based on the following criteria: • Critical Success: Learn about two major events. The PC can ask one follow-up question about one of the rumors and get a truthful (if not always complete) answer. • Success with Hope: Learn about two events, at least one of which is relevant to the character’s background. • Success with Fear: Learn an alarming rumor related to the character’s background. • Any Failure: The locals respond poorly to their inquiries. The PC must mark a Stress to learn one relevant rumor.

Feature Questions:
  • • What news do the PCs have that they could pass along to curious travelers?
  • • What do the locals think about these events?

It’d Be a Shame If Something Happened to Your Store

action

The PCs witness as agents of a local crime boss shake down a general goods store.

Feature Questions:
  • • What trouble does it cause if the PCs intervene?

Wrong Place, Wrong Time

reaction

At night, or when the party is alone in a back alley, you can spend a Fear to introduce a group of thieves who try to rob them. The thieves appear at Close range of a chosen PC and include a Jagged Knife Kneebreaker, as many Lackeys as there are PCs, and a Jagged Knife Lieutenant. For a larger party, add a Jagged Knife Hexer or Jagged Knife Sniper.

Feature Questions:
  • • What details show the party that these people are desperate former adventurers?

Rival Party

passive

Another adventuring party is here, seeking the same treasure or leads as the PCs.

Feature Questions:
  • • Which PC has a connection to one of the rival party members?
  • • Do they approach the PC first or do they wait for the PC to move?