The economic heart of the settlement, with local artisans, traveling merchants, and patrons across social classes.
10
PCs can gain advantage on a Presence Roll by offering a handful of gold as part of the interaction.
Reveal to the PCs that one of the merchants has something they want or need, such as food from their home, a rare book, magical components, a dubious treasure map, or a magical key.
When one of the PCs splits from the group, the crowds shift and cut them off from the party.
A thief tries to steal something from a PC. The PC must succeed on an Instinct Roll to notice the thief or lose an item of the GM’s choice as the thief escapes to a Close distance. To retrieve the stolen item, the PCs must complete a Progress Countdown (6) to chase down the thief before the thief completes a Consequence Countdown (4) and escapes to their hideout.