Local Tavern

Tier 1 - Social

A lively tavern that serves as the social hub for its town.


Impulses

Provide opportunities for adventurers
nurture community

Difficulty

10

Environment Features

Sing For Your Supper

passive

A PC can perform one time for the guests by making a Presence Roll. On a success, they earn 1d4 handfuls of gold (2d4 if they critically succeed). On a failure, they mark a Stress.

Feature Questions:
  • • What piece do you perform? What does that piece mean to you?
  • • When’s the last time you performed it for a crowd?

Mysterious Stranger

action

Reveal a stranger concealing their identity, lurking in a shaded booth.

Feature Questions:
  • • What do they want?
  • • What’s their impression of the PCs? What mannerisms or accessories do they have?

Someone Comes to Town

action

Introduce a significant NPC who wants to hire the party for something or who relates to a PC’s background.

Feature Questions:
  • • Did they know the PCs were here? What do they want in this town?

Bar Fight!

action

Spend a Fear to have a bar fight erupt in the tavern. When a PC tries to move through the tavern while the fight persists, they must succeed on an Agility or Presence Roll or take 1d6+2 physical damage from a wild swing or thrown object. A PC can try to activate this feature by succeeding on an action roll that would provoke tavern patrons.

Feature Questions:
  • • Who started the fight? What will it take to stop it?

What’s the Talk of the Town?

passive

A PC can ask the bartender, staff, or patrons about local events, rumors, and potential work with a Presence Roll. On a success, they can pick two of the below details to learn—or three if they critically succeed. On a failure, they can pick one and mark a Stress as the local carries on about something irrelevant. • A fascinating rumor with a connection to a PC’s background • A promising job for the party involving a nearby threat or situation • Local folklore that relates to something they’ve seen • Town gossip that hints at a community problem

Feature Questions:
  • • Who has what kind of information?
  • • What gossip do the locals start spreading about the PCs?